About Me

Thursday, March 18, 2010

More R & D stuff

I've found more games that I love not only the look of, but the gameplay. Most of these games are more journeys than stuff you play to win/gain points. I'm still going with this idea, and have also started playing around with Actionscript templates. I will post my test game at the end of this post!

http://www.vectorpark.com/

I have been going to vectorpark for a long time. Most of their games are more about interaction rather than winning or losing. Their critters appear quite flat in design but have dimension, I love the simplistic stages and use of colour.

http://pgstudios.org/immortall.html


A similar game is immorTall. I parcularily liked the concept of this game, the idea that you're the shield protecting a family. I've played it a few times and I don't think there is anyway to "win". It has a sad ending, where you take so much damage you collaspe, leaving the family to fend for themselves. I actually liked this ending, there is something poetic about it. A also really liked how the gunfire/bombs reacted with the music.

http://www.kodiefiles.nl/games/hedgehog.swf


This game is level based and there are rewards and an ending. I simply picked the game because I want my game to be something like this - a platformer where the screen moves with the characters. Not sure if I am going to involve enemies. Probably. I also like how the graviety works in this game. The art itself is quite lazy and boring.

http://amanita-design.net/samorost-2/


Samorost 2 is an extremely clever game. It's more of a puzzle game, it's quite challenging to figure out what you're suppose to do next. It even gets frustrating at times, you really have to have a lot of patience for this one. I like the idea of discovering things, and the chain reactions they have. The graphics, though a bit blurry in some instances, are quite nice. Much different to what I would want mine to be like though.

Here's my test game. I used this tutorial for the coding.

http://totallynothere.deviantart.com/art/Unicorn-madness-157927197

  • Use the arrow keys to move.
  • Press up to jump.
  • Click to fire.
  • You may need to click "download" (found on the upper left corner under the title) for it to load, then just press back when it's loaded.
It's a shooting game that I modified from the original version. I learned some basic coding skills from it, I changed a lot of values from the original game, added free sound/music samples and my own graphics/animations. I also removed the point system. You can only lose. This was a useful exercise to get me going. But I still want to learn how to make preloaders, make a larger enviroment the character can walk around, animate the character to walk left/right/jump. Hopefully I can achieve this.