http://www.vectorpark.com/
I have been going to vectorpark for a long time. Most of their games are more about interaction rather than winning or losing. Their critters appear quite flat in design but have dimension, I love the simplistic stages and use of colour.
http://pgstudios.org/immortall.html
A similar game is immorTall. I parcularily liked the concept of this game, the idea that you're the shield protecting a family. I've played it a few times and I don't think there is anyway to "win". It has a sad ending, where you take so much damage you collaspe, leaving the family to fend for themselves. I actually liked this ending, there is something poetic about it. A also really liked how the gunfire/bombs reacted with the music.
http://www.kodiefiles.nl/games/hedgehog.swf
This game is level based and there are rewards and an ending. I simply picked the game because I want my game to be something like this - a platformer where the screen moves with the characters. Not sure if I am going to involve enemies. Probably. I also like how the graviety works in this game. The art itself is quite lazy and boring.
http://amanita-design.net/samorost-2/
Samorost 2 is an extremely clever game. It's more of a puzzle game, it's quite challenging to figure out what you're suppose to do next. It even gets frustrating at times, you really have to have a lot of patience for this one. I like the idea of discovering things, and the chain reactions they have. The graphics, though a bit blurry in some instances, are quite nice. Much different to what I would want mine to be like though.
Here's my test game. I used this tutorial for the coding.
http://totallynothere.deviantart.com/art/Unicorn-madness-157927197
- Use the arrow keys to move.
- Press up to jump.
- Click to fire.
- You may need to click "download" (found on the upper left corner under the title) for it to load, then just press back when it's loaded.