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Thursday, October 20, 2011

Sound

Well a very kind man of the name of Ryan has offered to help me with the sound. He's told me he can do it in a few days which is great. I told him what I want and I have confidence he can pull it off. I may just use the music or I may also add sound effects, all depends on time really and if it makes a noticeable difference. I told him I'd return the favour if he ever needed some animations (you never know)!

/edit/

I heard the final version of Ryan's piece for the film today and I'm really impressed. He also made a piece for me yesterday but it wasn't quite upbeat enough. I was fairly happy with it but I made some suggestions, he said he didn't like it and would make me something better and he definitely has! I will use the first piece for the title perhaps but I'm so glad I have this great piece of sound to work to. It's pretty much exactly how I imagined it and it gives just the feeling I was after. That man deserves a HD!!! I can't thank him enough. I think the sound really adds something more to the ending, which seemed to lack punch but now it's really inspiring. I let a few people listen to it and they suggested I add some sound effects as well so that's what I'm doing now. It's good I already had some organized, the rest I'll try to find on freesound.com.

Wednesday, October 12, 2011

Storyboards V2


Just thought I'd post my quite hagged storyboard. It's been on a journey these past few months from being crumpled and sat on, falling between things and paint dripping on it. But it helped me stay on track and this was the major point on improving the story from the last storyboards.


Firstly, I added some sequences to try and set up the mood and also indicate this creature was created and has lived here for some time. Not much changed from the final version except I did decide not to add the book sequence, the books I had set up made the intent a little confused, I had mythology books set up and it just wasn't working.

These next scenes show Quolger interacting with the TV. I changed the angles a little for some of these shots, but I used all these actions – making the last sequence a little more desperate rather than excited.



These boards just timed out the action of Quolger jumping off the desk and to the floor. Nothing much has changed here either but I made the camera angels a little more interesting.

Again, just simple shot changes happened in these sequences.

Now this layout I decided instead to have him circling around, just to eagerly shoot ahead and ram into the box. I also changed the shot where Quolgers head is in position while the box is falling and instead just had the box falling onto the camera (through the eyes of Quolger).

Difference in these shots was the box was located on the other side. At the point of drawing these I didn't have my laundry and room set up yet so I had to improvise a lot of it in my mind. Still the actions are the same – however I did add two shots, a close up of Quolgers injured foot and him licking the wound. I thought this would emphasize the amount of damage that's done and evoke more sympathy.

These shots ended up like they are in the final film, I just experimented a little with transitions of the 2nd last sequence.

Now here's the ending as it is now, the crossed out parts were the sort of alternative/extended ending where it showed Quolger escape into the wild, and falls asleep/dies under a tree. There was a number of reasons why I changed this and didn't include any of it. A big issue was time, I can imagine I could have animated it on time but I thought it best to spend more time on fewer scenes then rush through them all. Another reason was I think it's stronger for the story. Enough is said to assume he made it into the wild, without actually showing it. I thought it would be stronger to leave it open ended and keep the story snappy rather than drag out too long. Also, technical issues were something that made it difficult. There are really noticeable exposure changes when the camera films outside, it's harder to control light. While there is some flicker throughout the film I think it's not too distracting at any point – and it even adds to the more emotional scenes. But for those last scenes it wouldn't have looked too distracting. I also was not so keen on the idea of letting the audience see him die. It's more of a uplifting ending, and I'm happy with the decision to change it.

Thursday, August 25, 2011

Mock up stills

Just some stills to give me an idea of lighting/camera angles.



IMG_3006.jpg IMG_3005.jpg

IMG_30077.jpg

Saturday, July 2, 2011

Busy busy

Been quite busy doing commissions and my online course. I really haven't had any time to put into my stop motion. I would like to get supplies to make my set before uni goes back though. I do have a large board to put it on; as well as a few fake branches. I might also collect some plants etc, I have a little that's dried out over time. I am thinking if I can't afford many fake plants or I just cant find much of what I'm looking for I'll just paint real plants to make them look fake. That's probably more economic.

I've also had no luck finding the perfect place to film this. I still need to check out Ryans place, but if that's not suitable I'll have to do it in my house. I need to build my set whenever I'm shooting though; or it will just be too hard to move around.

Friday, June 10, 2011

Email back from J Foden Director of infrastructure & support at Calvary

Well unfortunately It's not good news for shooting in the house near Calvary..


Kyan, I am sorry but the unoccupied houses opposite the car park of Calvary Health Care Tasmania are not in a suitable state to have filming occur in them. Thanking you jane


This is a bit disappointing.. I sent an email asking why they're not in a suitable state, if it's the mess, and if so I would be happy to clean it. But I can understand if the structure of the house isn't stable. Wouldn't want to get hurt filming in such a location. Will update on their response here later.

Well anyway, I'm gonna have to keep looking. It's possible Ryan could give me access to the Gasworks Village he's been working in to do his sound pieces so I'll keep that location in mind. He had some pictures of it somewhere but I'm not sure where they've gotten to. I'll post them when I can find them!